It’s also somewhat frustrating to consistently get used to the way a class feels to play, and their individual quirks (like the horse’s main attack requiring your enemies to be behind you), only for the game to force you to homogenize that class in order to make further progress in it. This incentivizes the player to experiment with how the forms are able to combine their powers and create more effective combat styles, but there is a drawback.Ī lot of the challenges with this theme feel extremely grindy and are difficult to progress in outside of extremely specific scenarios, and the game’s main story dungeons lock away challenges entirely and force you to work through them without their guidance. Thankfully, you are also able to unlock simple and infinitely repeatable quests that will also give the player character experience points, just not towards any particular form. This creates a complicated web of challenges that all contribute to an overall power level. This generally starts with just killing enemies with a basic attack, but will quickly grow into asking the player to mix abilities from other forms into their battles.
The rat is the first alternate form of many that the player will need to transform between in order to grow stronger.Įach of the forms that can be unlocked has its own set of goals that need to be accomplished in order to power the form up and unlock new moves. This attitude carries over into the first combat situations the player will find, principally the fact that you are forced to fight your way out of a basement as a rat, a clever riff on a Western RPG trope. Nothing really changes by doing this, but it’s a humorous subversion of meaningless dialogue choices often found in games like this. The title immediately establishes its style and humor by having the first people you interact with be extremely loud and rude, and giving the player character the option of calling them out, or calling them out with snark.